3D Asset Production

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3D Modeling

Creation of your high quality 3D Asset from High- to Lowpoly model. I will create assets after your specification, with Maya, 3ds max or blender.

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UV Mapping & Texturing

With Quixel or Substance Painter, I can create beautiful textures in various PBR workflows as well as handpainted textures.


Gnoll Character

4800 triangles , handpainted texture.


Anatomy sculpture

Highpoly Zbrush Sculpure.


Catch & Release

Design, Modeling and Texturing for “Catch & Release”. Credits also go to Phillip Erdsiek and Natasha Stamos.